A giga MOP 3 billion with all the extras. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
A huge, gigantic commence bow bow. Bonus if we get the fires out quickly. That'd be a bonus. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
A nasty creep named Erwin Clang. Typical megalomaniac. Hates chocolates and kittens. And only child, I think. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
A nasty creep named Erwin Crackley. Typical megalomaniac. Hates chocolates and kittens and only child, I think. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
A nasty creep named Erwin. Typical megalomaniac. Hates chocolates and kittens and only child, I think. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
A nasty creep named Irwin Klang. Typical mega maniac hates chocolates and kittens. And only child, I think. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
A nasty creep named Irwin. Typical megalomaniac. Hates chocolate and kittens and only child, I think. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Actually, in the spectral realm, siphons are much more vulnerable. If you can knock something suitably large into the vortex, it should knock it out completely. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
And nasty creep named Erwin Crackley. Typical megalomaniac. Hates chocolates and kittens. And only child, I think. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
And the quarterback is toast. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
And there's a sick bag in the glove box, FYI. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
And this is not good. This is so seriously, indisputably, unbelievably not good. Pac-Man, the whole of the spectral realm is collapsing. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Any place can be siphoned from in principle, and there are plenty of places easier to set up and maintain delicate machinery than these mountains. They're just has to be a reason to siphon here spe... from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Anyway, carry along this path Pac-Man. There should be another siphon in this area. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Attack my outpost, huh? Never again. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Because you escaped from there, right? from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Because you escaped from there, right? from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Blow it up, then take out all the guards and find an access terminal. You need to hack the machine to shut it down. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Can you hear me out? Post calling, yellow fella, repeat, can you hear me? from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Can you help Pacman once he's inside the fortress? from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Could that be true, I wonder? from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Darwin is repeating the mistake the Ancients themselves made so many years ago, breaching the meniscus of the spectral realm. Except he's doing it on purpose. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Did you make a new friend, Pac-Man? from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Don't dilly, dally, Pac-Man. I'm getting reports of a bigger siphon. Erwin must have hidden it inside the mouth. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Don't expect the spectral realm to conform to your real world expectations, Pac-Man. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Don't overclock it. Meltdown at 4.6 giga Rev. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Eject, eject she's gonna blow. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Enough history already, there's work to be done. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Exactly. It simply wasn't safe to port you right next to it. Pac-Man, the auxiliary gyro Toid, is acting up. And As for the third ulterior EXO probe, I think it's on its last legs. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Expunction 31 Battle Medal is robust, easy to clean and gives a lovely finish. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Find the ghost, actually. But yeah, rocket. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Find the red plates, charge all the crystals and turn. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Find the red plates, charge all the crystals, attack. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
For starters, Inky, Blinky, Pinky, and Clyde have disappeared. I feel the worst. I want you to go to the spectral realm and check things out. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Frankly, you could do with the exercise, Pac-Man, you're starting to look even more spherical than usual. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Frankly, you could do with the exercise, Pac-Man, you're starting to look even more spherical than usual. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Frankly, you could do with the exercise, Pac-Man, you're starting to look even more spherical than usual. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
From within the spectral realm, a siphon effect would be seen as a quasi pseudo distortion of its atomic fabric. In layman's terms, Swarley Pacman find that swirling Ness. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Get your game face on Pac-Man. I'm detecting a surge in spectral activity in your area. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Get your game face on Pac-Man. I'm detecting a surge in the spectral activity in your area. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Good timing. There's trouble at gogeta. Hold on to your dots. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Good work, Pac-Man. Now onward to the siphon. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Good. But before that, I want you to help me calibrate talkman. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
He may be right, Pac-Man. It may be a trap. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
He's right, Pac-Man. The world will survive, but it'll be as dark as deep winter for years on end, and no one will be safe from the spectral monsters. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
He's right, Pac-Man. The world will survive, but it'll be as dark as deep winter for years on end, and no one will be safe from the spectral monsters. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Heaven's no shoddy craftsmanship like that. It all belongs to Erwin. He's building spectral siphons all over the place. Keep stockpiling raw materials. I'd like you to disrupt distress and otherwis... from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Heaven's no shoddy Crescent ship like that. It all belongs to Erwin. He's building spectral siphons all over the place. Keep stockpiling raw materials. I'd like you to disrupt distress and otherwis... from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
High up in the Crackstone Mountains, I've no idea why Irwin would want to build siphons here. The one in Goka made a kind of sense as the fabric between real and spectral worlds is thin there. But ... from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Hmm, response times up 3%. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Hurry Pac-Man that bombs on a short fuse. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
I believe so. You know, I didn't think the two worlds could come this close together and still survive. It must be near the end. We must stop Erwin now. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
I believe so. You know, I didn't think the two worlds could come this close together and still survive. It must be near the end. We must stop Erwin now. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
I can't believe it. Is the world doomed? from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
I can't watch. I can barely listen. Where's the off switch? from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
I don't think so. I have need of somebody handy with them up here at the outpost. Someone who, though he was only an ordinary janitor, stood up for what he believed in. What do you say? from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
I had pinpoint control of the Porter until you squirmed. I would port you again, but I can't lock on where are you? from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
I have no idea, Pac-Man, but I'm sure there's more to this than first appears. Just watch yourself. Irwin is becoming more unhinged by the minute. It's typical behavior from a socially inept would ... from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
I hear something. A ticking noise from above you, as if there were some huge, immense, gigantic bow. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
I know he sounds like a gibbering idiot, but there might be something in what he says. I believe he did escape the fortress after all. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
I like your style, Pac-Man. You're not too far away from the inner compound now and the spectral sipu. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
I miss this place. Sadly, the spectral realm and machinery just don't go together. My experiments all went wrong. It was a mess, so I decided to move somewhere more substantial. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
I think I hear a clicking in the shoulder. Rotary oscillate. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
I think that's it guys. You better bring her on home. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
I'm getting spectral readings in this area, Pac-Man. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
I'm guessing that you can't see the approaching horde from there. Irwin's army is on its way, Pac-Man. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
I'm located quite Pac-Man. He's being held somewhere in this room. I'd better find him before this place collapses entirely. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
I'm nasty creep named Erwin Clang. Typical megalomaniac. Hates chocolate and kittens and only child, I think. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
I'm sure there are many things you don't understand, Pac-Man, but go ahead. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
I've located client Pac-Man. He's being held somewhere in this realm. It'd be better to find him before this place collapses entirely. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
I've lost contact with my friends, Pac-Man. I need you to track them down. Inky, Blinky, Pinky and Clyde. I'm sure you remember. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
I've lost contact with my friends, Pac-Man. I need you to track them down. Inky, Blinky, Pinky and Clyde. I'm sure you remember. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
If my calculations are correct, and they are, you're in the spectral realm, just as planned. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Indeed not. This has been here for, well, my instruments suggest a very long time. The ancients didn't want just anyone wandering around here, I guess. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Indeed not. This has been here for, well, my instruments suggest a very long time. The Ancients just didn't want anyone wandering around here, I guess. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Irwin is repeating the mistake the Ancients themselves made so many years ago, breaching the meniscus of the spectral realm. Except he's doing it on purpose. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Irwin is repeating the mistake the Ancients themselves made so many years ago, breaching the meniscus of the spectral realm. Except he's doing it on purpose. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Irwin was never one to think small. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Is that clear? You shouldn't rush to judgments Pac-Man. Teleportation is not so easy. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Is that clear? You shouldn't rush to judgments, Pac-Man teleportation is not so easy. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
It gets worse with every second you've got to hurry Pac-Man homes that could be home for US ghosts much longer. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
It looks different to everyone who comes here, Pac-Man. It reacts to expectation. You see, it's really a sea of potential, which is probably why it makes such a tempting target for that power hungry. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
It looks like some of these windmills are rather dilapidated, Pac-Man. It looks like they provide power for the ropeways, so you'll have to fix them to get around the village. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
It looks like you're going to have to go right through the mountain, but keep on your toes, Pac-Man. Somehow I don't think Irwin's going to make this easy for you. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
It may already be too late. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
It says here undo screws ABC and D then. It's a little picture of a duck. No, wait, it's a humanoid. He's pressing the huge button to deactivate the bomb. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
It says here undo screws, AB&C. Then it's a little picture of a duck. No, wait, it's a humanoid. He's pressing the huge button to deactivate the bomb. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
It seems not Pac-Man. This huge energy reading I'm seeing here. It has to be Erwin. Plus the spectral realm is still degrading. Something's not right. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
It seems that Irwin's little siphoning experiments have been having an adverse impact on meteorological outpourings in your proximity, Pac-Man. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
It's a fairly standard mechanism. Pac-Man, Rev roll plates, big stuff, moves. You know the score. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
It's a fairly standard mechanism. Pac-Man, Rev roll plates, big stuff, moves. You know the score. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
It's bad Pac-Man. Let's just say he threatens pacland, the spectral realm, the rest of the world, and everything else as well. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
It's our home too. Now can you see why I need your help? I don't know exactly what Irwin's up to, but it involves my home, which is why I'm in a seriously bad mood. Come and find me at the outpost.... from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
It's our home, too. Now can you see why I need your help? I don't know exactly what Irwin's up to, but it involves my home, which is why I'm in a seriously bad mood. Come and find me at the outpost... from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
It's so sad to see this place falling apart. I had a fine life here as a young ghost. I learned basic levitation scaring and surprising spooky noises all here. Ohh great times. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Jump faster, Pac-Man. You're about to get roasted. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Jump faster, Pac-Man. You're about to get roasted. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Just try not to break this one, huh? from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Let me know if you black out Pac-Man. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Let's stop him. ZAP him, call him names, poke him with a stick. Just do something. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Look around for some way to Pierce the field Pac-Man. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Look for a way to use the entrance machinery against that machine. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
More than a normal giant robot Pac-Man. 15 tons of the most state-of-the-art bad guy smooshing technology ever balanced on legs. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Move in go, go, go. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Move in go, go, go. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Nah, not from here. Atmospheric disturbance. 93% chance of catastrophic recompression. You'll come out the other end the size of a golf ball and you know stone dead as well. But get closer and I mi... from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Nah, not from here. Atmospheric disturbance. 93% chance of catastrophic recompression. You'll come out the other side the size of a golf ball and you know stone dead as well. But get closer and I m... from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Nasty spokes at three o'clock Pac-Man. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Natural or not, Pac-Man, you need to do it. Try to fight her and you'll be vital in our war against her. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Nice one, Pac-Man save while you've been fighting these fires, you haven't seen any. No empty boxes, marked explosives, nothing like that. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Nice work Pac-Man. You should be able to gather this cavern now. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
No, my beautiful talk man Ohh. And poor Pac-Man and Clyde too. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
No, no, just making sure, Orson. Force it out. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
No, you didn't shut up. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
No. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
No. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Not ghosts. Spectral monsters. Tougher than ghosts. You'll need a power pellet. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Not good at all. If the spectral realm collapses, it'll break through to the real world. And that's the last anyone will have of kittens and chocolate and comfort and happiness and life for the for... from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Not good at all. If the spectral realm collapses, it'll breakthrough to the real world. And that's the last anyone will have of kittens and chocolate and comfort and happiness for the foreseeable f... from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Not so much of a planned Pac-Man as a giant robot fitted with arms that go punch a punch. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Nothing to do with bombs. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Now is your chance sitkum sitkum. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Now is your chance sitkum sitkum. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Now then Pac-Man, I've located the final siphon, but there are some slight issues. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Now watch the finish on the Spunks 1031 battle medal doesn't Polish itself. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Now you've got rid of those nasties, I can hack you into the siphon virtual system. Pac-Man, get ready. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Now you've got rid of those nasties, I can hack you into the siphons virtual system. Pac-Man, get ready. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Now's your chance, sitkum. Sitkum. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Of course they do. All in a day's work, eh? The main problem I face is the age of these schematics. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Ohh my beautiful talk man. Ohh and poor Pac-Man and Clyde too. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Ohh you're down there. You rather you than me make your way upwards. I'll try to think of some way to help. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Ohh, he's gonna feel that in the morning. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Ohh, I'm detecting a rise in energy in your sector, Pac-Man. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Ohh, I'm detecting a rise in energy in your sector, Pac-Man. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Ohh, I'm registering a significant power surge Pac-Man. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Ohh, it's a conceptual egoic plane formed from psychoplasmic vibrations. I hypothesize that it exists at right angles to your world. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Ohh, it's a conceptual egregore claim form from psychoplasmic vibrations. I hypothesize that it exists at right angles to your world. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Ohh, it's a conceptual egregore plane form from psychoplasmic vibrations. I hypothesize that it exists at right angles to your world. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Ohh, that I can help with further energy sources within Erwin's Fortress. It's near here and you have to get inside. Sorry. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Ohh, you're down there, you rather you than me. Make your way upwards. I'll try to think of some way to help. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
OK, Pac-Man, there's the siphon. My scan suggests a heavy hostile presence this side. Maybe you should sneak around the back. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
OK, Pac-Man, there's the siphon. My scan suggests a heavy hostile presence this side. Maybe you should sneak around the. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Or something Pac-Man. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Pac-Man Pac-Man, come in Pac-Man. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Pac-Man the ticking. You can hear the ticking now, right? from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Pac-Man, can you hear me out for calling? Yellow fellow, can you hear me? from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Pac-Man, can you hear me? Outpost calling. Yellow fella. Repeat, can you hear me? from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Pac-Man, do you hear something? from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Pac-Man, I got an online schematic of a bomb right here. Probably a completely different type of bomb, and the diagram is in the language I can't read, but it's keeping me sane. You need to get on ... from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Pac-Man, I sense an energy source beneath you. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Pac-Man, my reading suggests a nearby ghost to rescue. Either that or I have spaghetti sauce in my monitor. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Pac-Man, the pillars are time locked. Move faster. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Pac-Man, wait up. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Pac-Man. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Pac-Man. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Pac-Man. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Pac-Man. Do you hear something? from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Pinky, spine, Pac-Man. She can help you too. Try calling for her up ahead and see what she can do. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Please, Pac-Man, do you see a swirly thing? from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Ready for interfacing Pac-Man? from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Right. Good. Yes. Well, be ready for. I mean, I don't wanna panic me. Panic you? Sorry. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Right. Good. Yes. Well, um, be ready for. I mean, I didn't wanna panic me. No panic you. Sorry. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Sorry Pac-Man, but it seems as if Erwin has changed tactics. He set fire to the Gogeta towers, no doubt to create a diversion. He has a sick mind, Pac-Man. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Sorry Pac-Man, I'll give the teleporter a bit of a tweak. Now track down that ghost for me. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Sorry, I don't know why those guys didn't turn up my radar. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Spectrals. We must be getting close, Pac-Man. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Take that to you, boy Doye. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
That looks like the siphon portex ahead Pac-Man. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
That seems to work. Punch a punch. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
That seems to work. Punch a punch. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
That's enough, Clyde. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
That's it. Stop him. Stop him. Call him names. Poke him with a stick. Just do something. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
That's it. Stop him. ZAP him. Call him names. Poke him with a stick. Just do something. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
That's the last of them, Pac-Man. Now let's get you into that siphon system real quick before anymore turn up. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
That's the stuff Pac-Man haha. I've been looking forward to this bit. Get in. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
That's why my power pellet dispensaries, they allow you to convert any dot you collect into useful stuff like power pellets. They work by a simple process of harmonious recombination at the molecul... from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
The first spectral siphon is somewhere within that structure. Find it and shut it down. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
The game's up, Irwin. The boys are coming for you. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
The ghost guns may be calibrated a millimeter high. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
The I can't calibrate Pac-Man, the atmospheric interference from the radiation. Ohh just keep following the path. I'm not far away at all. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
The jokes on you Irwin's ghosts have no ears. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
The jokes on you Irwin's ghosts have no ears. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
The last registered inhabitants were a group of archaeologists who were apparently studying some local caverns. But I have no life readings now. Maybe Irwin's autonomic policy enforcement mechanoid... from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
The only part I need is his trigger finger. Crackley. You'll see. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
The only part I need is his trigger finger. Irwin. You'll see. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
The only part I need is this trigger finger clang you'll see. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
The only part I needs is trigger finger clag, you'll see. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
The spectral monsters come from the spectral realm which is being siphoned by Erwin, which is why there been a seriously bad mood. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
The spectral monsters come from the spectral realm, which is being siphoned by Irwin, which is why they're in a seriously bad mood. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
The spectral monsters come from this spectral realm which is being siphoned by Erwin, which is why they're in a seriously bad mood. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
The stereo doesn't work though. Bummer, huh? from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
The Super Stomp Pellet will seriously power up your butt bounce attack for a short while. Why don't you try it on these monsters? from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
The Super Stomp Pellet will seriously power up your butt bounce attack for a short while. Why don't you try it out on those monsters? from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
There's a minor head Pac-Man. There's a key you need in there, but Irwin knows that as well as I do. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
There's no other choice. It's the only way to penetrate the defenses. Irwin is set up around the ancient temple. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
There's no part of Irwin's venture that is safe, Pac-Man. Take it from me. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
There's one of my power pellet dispensaries. They allow you to convert any dots you collect into useful stuff like power pellets. They work by a simple process of harmonious recombination at the mo... from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
These must be the caverns those archaeologists were exploring Pac-Man. Erwin's desire to siphon here must have something to do with these ancient catacombs. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
They disappeared from the face of the Earth many moons ago. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
They disappeared from the face of the planet many moons ago. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Think of it as a valuable learning experience. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Think of it as a valuable learning experience. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Thinking of the spectral realm has made me nostalgic. I remember paddling in the miasma seas as a little ghost, making fog castles and searching smoke pools for poppy mites. No happy times. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
This cavern was one of many built by the Ancients in these mountains. They built temples everywhere. Most of them are in ruins now, of course. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
This cavern was one of many built by the Ancients in these mountains. They built temples everywhere. Most of them were in ruins now, of course. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
This is definitely the right way, but I'd have expected the siphon to be higher, not lower. Irwin, what is your game, Pac-Man? I'll be in touch. I have some data digging to do. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
This is serious. Pac-Man Erwin Crackley is so hungry for power that he's siphoning energy from the spectral realm. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
This is serious. Pac-Man Erwin is so hungry for power that he's siphoning energy from the spectral realm. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
This machinery was built a long time ago. Pac-Man even I don't understand at all. You probably have to activate something else first. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
This whole area was created by a race known as the Ancients Pac-Man. It hums with their power. Even though they're long dead now, the Canyon still has a life of its own. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Unhappy souls they usually hide in the darkness of the caverns beneath the spectral realm. Erwin siphoning seems to have stirred them up. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Very funny. The final siphon reading is coming from the inner compound. Make your way across the outer walls and find a way in. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Watch out behind you, Pac-Man. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
We worked together once, a long time ago. I was studying the spectral realm and he wanted to create a perfect energy source. We shared some information. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Well, my last received contact from Pinky came from right at the top of this realm, so head there. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Well, my last received contact from Pinky came right at the top of this realm, so head there. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Whoa indeed. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Would you believe me if I said the whole world was in danger? from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Would you believe me if I said the whole world was in danger? from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Would you believe me if I said the whole world was in danger? from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Yes they are. No you can't. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Yes, but they're vicious little creeps anyway, so don't feel too sorry for. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Yes, if you wish my miracles of scientific genius work like shops. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Yes, stop now, before it's too late for us all, you madman. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
You even impressed me back there, Pac-Man. Next up, Irwin's fortress. It's time to beard the dragon in his lair. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
You should be able to see the outpost from there. Pac-Man, hurry. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
You should be able to see the outpost from there. Pac-Man, hurry. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
You weren't brought up here, Pac-Man. Now get after those ghosts. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
You weren't brought up here, Pac-Man. Now get after those ghosts. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
You'll have to short circuit that force field somehow. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
You'll need to get all the crystals charged at the same time. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
You're nearing the outpost now, Pac-Man. Irwin's forces are everywhere. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)
Your bright yellow Pac-Man, hardly built for stealth. from Orson - Pac-Man World 3 - Character Voices (PlayStation 2)