☊ System - se_system_multi#1 (sys_multi_cursor) - Sonic Colors...
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Sonic Colors Ultimate (PC): Orbot, Orbot (French), Orbot (German), Orbot (Italian), Orbot (Japanese), Orbot (Spanish), Ambience, Enemy Sounds, Object Sounds, Player Sounds, System Sounds, Wisp Sounds
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Top Sounds from Sonic Colors Ultimate (PC): Orbot, Orbot (French), Orbot (German), Orbot (Italian), Orbot (Japanese), Orbot (Spanish), Ambience, Enemy Sounds, Object Sounds, Player Sounds, System Sounds, Wisp Sounds
Player - se_player_tails (rainbow_tails_flying)
Wisp - se_phantom_laser#3 (phantom_laser_finishnoise)
Enemy - se_enemy_boss01#11 (enm_boss01_angry)
Enemy - se_enemy_boss04#3 (enm_boss04_darkspike)
System - se_rainbow#6 (popup_window)
Wisp - se_phantom_ghost#7 (phantom_ghost_transition_to_ghost...
Wisp - se_phantom_ghost#2 (phantom_ghost_idle)
Wisp - se_phantom_laser#4 (phantom_laser_target)
Enemy - se_enemy_boss04#24 (enm_boss04_p_destroy)
Enemy - se_enemy_boss04#9 (enm_boss04_whisp_attack)
Object - se_object_common#14 (obj_hint)
Object - se_object_common#17 (obj_splash_m)
Player - se_player_multi#2 (mlt_jump)
Ambience - se_ambience_pla#5 (amb_pla_oilfall)
Player - se_player_sonic#32 (sn_run_mtlp; sn_walk_mtlp)
Object - se_object_common#45 (obj_destboxbrk)
Player - se_player_sonic#59 (sn_run_watr; sn_walk_watr)
Object - se_object_common#75 (obj_destboxbrk; obj_phantom_it...
Player - se_player_sonic#85 (sn_start_normal00; sn_start_nor...
Object - se_object_mission#6 (obj_mis_target_horming)
Enemy - se_enemy_boss01#1 (enm_boss01_hm_launch)
Object - se_object_pla#5 (obj_pla_saftydrum_break)
Enemy - se_enemy_boss02#18 (enm_boss02_key_on2)
Object - se_object_shp#9 (obj_shp_catapult_start)
System - se_system_actionstage#11 (sys_result_break)
...and 592 more sounds