♪ System - se_system_worldmap#4 (sys_wmap_eggship) - Sonic Colors...
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Sonic Colors Ultimate (PC): Orbot, Orbot (French), Orbot (German), Orbot (Italian), Orbot (Japanese), Orbot (Spanish), Ambience, Enemy Sounds, Object Sounds, Player Sounds, System Sounds, Wisp Sounds
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617 sounds • 27 plays
Top Sounds from Sonic Colors Ultimate (PC): Orbot, Orbot (French), Orbot (German), Orbot (Italian), Orbot (Japanese), Orbot (Spanish), Ambience, Enemy Sounds, Object Sounds, Player Sounds, System Sounds, Wisp Sounds
Player - se_player_tails (rainbow_tails_flying)
Enemy - se_enemy_boss04#3 (enm_boss04_darkspike)
Player - se_player_sonic#10 (sn_homing)
Ambience - se_ambience_qua#1 (amb_qua_underwater)
Wisp - se_phantom_laser#4 (phantom_laser_target)
Object - se_object_mission#6 (obj_mis_target_horming)
Wisp - se_phantom_laser#3 (phantom_laser_finishnoise)
Enemy - se_enemy_boss01#11 (enm_boss01_angry)
Wisp - se_phantom_ghost#6 (phantom_ghost_out_of_solid)
System - se_rainbow#6 (popup_window)
Wisp - se_phantom_ghost#7 (phantom_ghost_transition_to_ghost...
Wisp - se_phantom_ghost#2 (phantom_ghost_idle)
Object - se_object_common#64 (obj_slidebox1)
Player - se_player_sonic#75 (phantom_off)
Object - se_object_fct#9 (obj_fct_popcorn)
Enemy - se_enemy_beeton#2 (enm_bton_move)
Object - se_object_multi#27 (obj_mlt_chaosemerald)
Enemy - se_enemy_boss01#8 (enm_boss01_accumulation)
Object - se_object_shp#11 (obj_shp_catapult_move)
Object - se_object_ast#3 (obj_ast_eblock_move)
System - se_system_actionstage#2 (sys_actstg_pausecursor)
Enemy - se_enemy_boss03#19 (enm_boss03_meteor_fly)
Wisp - se_phantom_ghost#8 (phantom_ghost_transition_to_sonic...
Wisp - se_phantom_puzzle#1 (phantom_puzzle_fall01)
Enemy - se_enemy_boss04#4 (enm_boss04_darkpuzzle_impact)
...and 592 more sounds