♪ Object - se_object_common#1 (obj_ring) - Sonic Colors Ultimate (PC):...
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Sonic Colors Ultimate (PC): Orbot, Orbot (French), Orbot (German), Orbot (Italian), Orbot (Japanese), Orbot (Spanish), Ambience, Enemy Sounds, Object Sounds, Player Sounds, System Sounds, Wisp Sounds
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617 sounds • 14 plays
Top Sounds from Sonic Colors Ultimate (PC): Orbot, Orbot (French), Orbot (German), Orbot (Italian), Orbot (Japanese), Orbot (Spanish), Ambience, Enemy Sounds, Object Sounds, Player Sounds, System Sounds, Wisp Sounds
Player - se_player_tails (rainbow_tails_flying)
Wisp - se_phantom_ghost#7 (phantom_ghost_transition_to_ghost...
Wisp - se_phantom_ghost#2 (phantom_ghost_idle)
Wisp - se_phantom_laser#4 (phantom_laser_target)
Wisp - se_phantom_laser#3 (phantom_laser_finishnoise)
Enemy - se_enemy_boss01#11 (enm_boss01_angry)
Enemy - se_enemy_boss04#3 (enm_boss04_darkspike)
System - se_rainbow#6 (popup_window)
Enemy - se_enemy_boss01#4 (enm_boss01_rotation)
Object - se_object_rso#4 (obj_rso_dustbox_break)
Enemy - se_enemy_boss02#28 (enm_boss02_jelly_jump)
Enemy - se_enemy_boss02#40 (enm_boss02_jerry_explosion)
System - se_system_areamap#7 (sys_amap_stage_unlock)
Wisp - se_phantom_multi#4 (phantom_multi_off)
Enemy - se_enemy_boss04#30 (enm_boss04_approach2)
Enemy - se_enemy_common#3 (enmsn_cmn_damage)
Enemy - se_enemy_jaws#2 (enm_jaws_beep3)
Ambience - se_ambience_common#7 (amb_cmn_tunnel01)
Player - se_player_sonic#18 (sn_rail_contact)
Object - se_object_common#32 (objsn_jumpslct_wrong)
Player - se_player_sonic#45 (sn_run_wood; sn_walk_wood)
Object - se_object_common#60 (obj_bomb_count1)
Player - se_player_sonic#72 (phantom_start)
Object - se_object_fct#3 (obj_fct_killersweets_hit)
Enemy - se_enemy_batabata#1 (enm_bata_splash)
...and 592 more sounds