♪ Object - se_object_common#48 (obj_redring) - Sonic Colors Ultimate...
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Sonic Colors Ultimate (PC): Orbot, Orbot (French), Orbot (German), Orbot (Italian), Orbot (Japanese), Orbot (Spanish), Ambience, Enemy Sounds, Object Sounds, Player Sounds, System Sounds, Wisp Sounds
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Top Sounds from Sonic Colors Ultimate (PC): Orbot, Orbot (French), Orbot (German), Orbot (Italian), Orbot (Japanese), Orbot (Spanish), Ambience, Enemy Sounds, Object Sounds, Player Sounds, System Sounds, Wisp Sounds
Player - se_player_tails (rainbow_tails_flying)
Player - se_player_sonic#10 (sn_homing)
Enemy - se_enemy_boss04#3 (enm_boss04_darkspike)
Ambience - se_ambience_qua#1 (amb_qua_underwater)
Wisp - se_phantom_laser#4 (phantom_laser_target)
Wisp - se_phantom_laser#3 (phantom_laser_finishnoise)
Object - se_object_mission#6 (obj_mis_target_horming)
Enemy - se_enemy_boss01#11 (enm_boss01_angry)
Wisp - se_phantom_ghost#6 (phantom_ghost_out_of_solid)
System - se_rainbow#6 (popup_window)
Wisp - se_phantom_ghost#7 (phantom_ghost_transition_to_ghost...
Wisp - se_phantom_ghost#2 (phantom_ghost_idle)
Ambience - se_ambience_common#8 (amb_cmn_tunnel02)
Player - se_player_sonic#2 (sn_run_conc; sn_walk_conc)
Object - se_object_common#34 (objsn_upreel)
Player - se_player_sonic#47 (sn_brake_wood)
Object - se_object_common#62 (obj_phantom_phdestbox_scrape)
Object - se_object_ast#13 (obj_ast_grav_machine_move)
Object - se_object_fct#6 (obj_fct_killersweets_reload)
Enemy - se_enemy_batabata#2 (enm_bata_move)
Object - se_object_multi#25 (obj_mlt_billi_rebound)
Enemy - se_enemy_boss01#6 (enm_boss01_damage)
Object - se_object_rso#6 (obj_rso_arrow_break)
System - se_rainbow#5 (invulnerability_behavior)
System - se_system_actionstage#19 (obj_rboxL_break)
...and 592 more sounds