♪ Object - se_object_common#53 (obj_bubble_01; obj_bubble_02) -...
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Sonic Colors Ultimate (PC): Orbot, Orbot (French), Orbot (German), Orbot (Italian), Orbot (Japanese), Orbot (Spanish), Ambience, Enemy Sounds, Object Sounds, Player Sounds, System Sounds, Wisp Sounds
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617 sounds • 17 plays
Top Sounds from Sonic Colors Ultimate (PC): Orbot, Orbot (French), Orbot (German), Orbot (Italian), Orbot (Japanese), Orbot (Spanish), Ambience, Enemy Sounds, Object Sounds, Player Sounds, System Sounds, Wisp Sounds
Player - se_player_tails (rainbow_tails_flying)
System - se_rainbow#6 (popup_window)
Wisp - se_phantom_ghost#7 (phantom_ghost_transition_to_ghost...
Wisp - se_phantom_ghost#2 (phantom_ghost_idle)
Wisp - se_phantom_laser#4 (phantom_laser_target)
Wisp - se_phantom_laser#3 (phantom_laser_finishnoise)
Enemy - se_enemy_boss01#11 (enm_boss01_angry)
Enemy - se_enemy_boss04#3 (enm_boss04_darkspike)
Enemy - se_enemy_eggpawn#3 (enmsn_egft_beep)
Enemy - se_enemy_spinner#2 (enmsn_spnr_flight)
Player - se_player_multi#6 (mlt_a_system_off)
Object - se_object_common#28 (objsn_jumpboard; objsn_trickju...
Player - se_player_sonic#36 (sn_run_dirt; sn_walk_dirt)
Object - se_object_common#5 (objsn_checkpoint)
Object - se_object_ast#12 (obj_ast_hatch_close)
Object - se_object_elv#2 (obj_elv_floor_destruction)
Object - se_object_multi#10 (obj_mlt_bcatapult_stop)
Enemy - se_enemy_boss01#13 (enm_boss01_blink)
Object - se_object_qua#12 (obj_qua_lantern_break)
System - se_rainbow#1 (100_count_ring)
Enemy - se_enemy_boss02#35 (enm_boss02_glass_brk)
Enemy - se_enemy_boss03#13 (enm_boss03_damage_00)
Enemy - se_enemy_boss03#4 (enm_boss03_damage_00; enm_boss03_...
Enemy - se_enemy_boss04#14 (enm_boss04_darkpuzzle_move2)
Ambience - se_ambience_ast#1 (amb_ast_amb01)
...and 592 more sounds