♪ Object - se_object_common#75 (obj_destboxbrk; obj_phantom_itemget;...
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Sonic Colors Ultimate (PC): Orbot, Orbot (French), Orbot (German), Orbot (Italian), Orbot (Japanese), Orbot (Spanish), Ambience, Enemy Sounds, Object Sounds, Player Sounds, System Sounds, Wisp Sounds
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617 sounds • 26 plays
Top Sounds from Sonic Colors Ultimate (PC): Orbot, Orbot (French), Orbot (German), Orbot (Italian), Orbot (Japanese), Orbot (Spanish), Ambience, Enemy Sounds, Object Sounds, Player Sounds, System Sounds, Wisp Sounds
Player - se_player_tails (rainbow_tails_flying)
Player - se_player_sonic#10 (sn_homing)
Ambience - se_ambience_qua#1 (amb_qua_underwater)
Wisp - se_phantom_laser#4 (phantom_laser_target)
Object - se_object_mission#6 (obj_mis_target_horming)
Wisp - se_phantom_laser#3 (phantom_laser_finishnoise)
Enemy - se_enemy_boss01#11 (enm_boss01_angry)
Wisp - se_phantom_ghost#6 (phantom_ghost_out_of_solid)
Enemy - se_enemy_boss04#3 (enm_boss04_darkspike)
System - se_rainbow#6 (popup_window)
Wisp - se_phantom_ghost#7 (phantom_ghost_transition_to_ghost...
Wisp - se_phantom_ghost#2 (phantom_ghost_idle)
Player - se_player_metalsonic#2 (rainbow_metalsonic_boost)
Object - se_object_common#26 (objsn_ringbooster)
Player - se_player_sonic#30 (sn_run_mtlp; sn_walk_mtlp)
Object - se_object_common#43 (obj_switch_on)
Player - se_player_sonic#57 (sn_run_watr; sn_walk_watr)
Object - se_object_common#73 (obj_destboxbrk; obj_phantom_it...
Player - se_player_sonic#82 (sn_run_smtl; sn_walk_smtl)
Object - se_object_mission#4 (obj_mis_spring_high)
Enemy - se_enemy_bigchaser#8 (enm_bgch_appear)
Object - se_object_pla#3 (obj_pla_oildrum_break)
Enemy - se_enemy_boss02#16 (enm_boss02_cannon_launch2)
Object - se_object_shp#7 (obj_shp_partision_open)
System - se_system_actionstage#10 (sys_result_attack)
...and 592 more sounds