♪ Object - se_object_multi#10 (obj_mlt_bcatapult_stop) - Sonic...
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Sonic Colors Ultimate (PC): Orbot, Orbot (French), Orbot (German), Orbot (Italian), Orbot (Japanese), Orbot (Spanish), Ambience, Enemy Sounds, Object Sounds, Player Sounds, System Sounds, Wisp Sounds
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Top Sounds from Sonic Colors Ultimate (PC): Orbot, Orbot (French), Orbot (German), Orbot (Italian), Orbot (Japanese), Orbot (Spanish), Ambience, Enemy Sounds, Object Sounds, Player Sounds, System Sounds, Wisp Sounds
Player - se_player_tails (rainbow_tails_flying)
Enemy - se_enemy_boss04#3 (enm_boss04_darkspike)
Player - se_player_sonic#10 (sn_homing)
Enemy - se_enemy_boss04#23 (enm_boss04_darkspike_roll)
Enemy - se_enemy_boss04#10 (enm_boss04_darkspike_colision)
Object - se_object_common#53 (obj_bubble_01; obj_bubble_02)
Object - se_object_qua#3 (obj_qua_utsubo_bubble)
Ambience - se_ambience_qua#1 (amb_qua_underwater)
Wisp - se_phantom_laser#4 (phantom_laser_target)
Object - se_object_mission#6 (obj_mis_target_horming)
Wisp - se_phantom_laser#3 (phantom_laser_finishnoise)
System - se_system_title#1 (sys_title_sonicpass_01)
Enemy - se_enemy_boss01#11 (enm_boss01_angry)
Wisp - se_phantom_ghost#6 (phantom_ghost_out_of_solid)
Object - se_object_common#54 (obj_bubble_02)
System - se_rainbow#6 (popup_window)
Wisp - se_phantom_ghost#7 (phantom_ghost_transition_to_ghost...
Wisp - se_phantom_ghost#2 (phantom_ghost_idle)
System - se_system_title#2 (sys_title_sonicpass_02)
System - se_system_areamap#3 (sys_amap_sonicmove)
Wisp - se_phantom_ghost#4 (phantom_ghost_move)
Enemy - se_enemy_boss04#15 (enm_boss04_finalattack)
Wisp - se_phantom_rodeo#2 (phantom_rodeo_run)
Ambience - se_ambience_ast#3 (amb_ast_amb02)
Object - se_object_common#15 (obj_navi_appear)
...and 592 more sounds