♪ Object - se_object_multi#4 (obj_mlt_pball_open) - Sonic Colors...
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Sonic Colors Ultimate (PC): Orbot, Orbot (French), Orbot (German), Orbot (Italian), Orbot (Japanese), Orbot (Spanish), Ambience, Enemy Sounds, Object Sounds, Player Sounds, System Sounds, Wisp Sounds
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Top Sounds from Sonic Colors Ultimate (PC): Orbot, Orbot (French), Orbot (German), Orbot (Italian), Orbot (Japanese), Orbot (Spanish), Ambience, Enemy Sounds, Object Sounds, Player Sounds, System Sounds, Wisp Sounds
Player - se_player_tails (rainbow_tails_flying)
Player - se_player_sonic#10 (sn_homing)
Enemy - se_enemy_boss04#3 (enm_boss04_darkspike)
System - se_rainbow#6 (popup_window)
Wisp - se_phantom_ghost#7 (phantom_ghost_transition_to_ghost...
Wisp - se_phantom_ghost#2 (phantom_ghost_idle)
Ambience - se_ambience_qua#1 (amb_qua_underwater)
Wisp - se_phantom_laser#4 (phantom_laser_target)
Object - se_object_mission#6 (obj_mis_target_horming)
Wisp - se_phantom_laser#3 (phantom_laser_finishnoise)
Enemy - se_enemy_boss01#11 (enm_boss01_angry)
Wisp - se_phantom_ghost#6 (phantom_ghost_out_of_solid)
Enemy - se_enemy_boss02#6 (enm_boss02_key_off)
System - se_system_mainmenu#1 (sys_worldmap_cursor)
System - se_system_worldmap#1 (sys_wmap_cursor)
Enemy - se_enemy_boss04#21 (enm_boss04_action01; enm_boss04_...
Wisp - se_phantom_screw#6 (phantom_screw_accel)
Enemy - se_enemy_eggpawn#10 (enmsn_egft_gunshot)
Enemy - se_enemy_motora#6 (enm_mtr_tackle)
Ambience - se_ambience_pla#10 (amb_pla_grass_s)
Player - se_player_sonic#27 (sn_windnoise)
Object - se_object_common#4 (obj_superring)
Object - se_object_ast#11 (obj_ast_hatch_open)
Object - se_object_common#7 (objsn_thunder)
Player - se_player_sonic#8 (sn_jump; sn_start_wait00_sv)
...and 592 more sounds