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Home > Glass hit SFX Library
Created by Bardman 2 2
Glass hit SFX Library

Glass hit SFX Library

The first sound that fills the library is a Foley Glass Bowl Hit Resonate 01. The sharp, crisp sound of the glass hitting the bowl reverberates through the bookshelves, causing heads to turn and books to momentarily stop rustling. The sound is unexpectedly loud in the tranquil setting of the library, creating an almost musical quality as it bounces off the walls and ceiling.

Next, there is a Foley Glass Fish Bowl Empty Hit Plastic Baseball 01. The sound of the plastic baseball hitting the empty fish bowl is more hollow and echoey compared to the previous sound. It seems to mimic the sound of a ball hitting a wooden bat at a baseball game, creating a playful and whimsical atmosphere in the usually serene library. The unexpected noise catches patrons off guard, causing some to jump and others to smile at the out-of-place sound.

Following closely after is a Foley Glass Fish Bowl Empty Hit Resonate Plastic Baseball 01. This sound combines the resonance of the glass fish bowl with the echoey quality of the plastic baseball, creating a complex and layered sound that fills the library with a cacophony of tones. The clinking and reverberating of the glass against the plastic creates an almost melodic rhythm that adds an artistic flair to the otherwise quiet space.

Bottles26 adds a different dimension to the soundscape of the library. The clinking and tapping of glass bottles creates a rhythmic and almost hypnotic sound that transports listeners to a bustling bar or cafe. The metallic quality of the bottles hitting each other adds a sharpness to the otherwise mellow ambiance of the library, creating a contrast that is both jarring and intriguing.

Bottledown23 brings a deeper, more resonant sound to the mix. The heavy thud of a bottle hitting the ground reverberates through the library, causing a momentary pause in the usual hum of voices and rustling pages. The sound is unexpected and slightly ominous, adding a sense of mystery and suspense to the otherwise ordinary setting of the library.

Foley Box Glass Debris Movement 01 introduces a new texture to the soundscape of the library. The shuffling and clinking of glass debris being moved around creates a chaotic and disorganized sound that adds a sense of urgency and haste to the space. The sharp and angular quality of the glass contrasts with the smooth and serene ambiance of the library, creating a tension that is palpable in the air.

Drop Beer Bottle Hardsurface Heavy 02 brings a sense of weight and presence to the soundscape. The heavy thud of the beer bottle hitting a hard surface reverberates through the library, causing books to shake slightly on their shelves and patrons to glance around in surprise. The sound is solid and impactful, adding a sense of gravity and importance to the otherwise light and airy setting of the library.

Impact Glass Debris Fall Metal Surface 01 introduces a metallic quality to the soundscape of the library. The sharp and piercing sound of glass debris falling onto a metal surface creates a cacophony of tones that reverberates through the space, causing heads to turn and eyes to widen in surprise. The unexpected clash of materials adds an industrial and edgy quality to the otherwise refined and elegant setting of the library.

Finally, Drop Beer Bottle Hardsurface Medium 01 brings a more subdued and mellow sound to the mix. The gentle thud of the beer bottle hitting a medium hard surface creates a soft and comforting sound that envelops the library in a warm and inviting atmosphere. The sound is soothing and familiar, adding a sense of coziness and familiarity to the otherwise formal and austere setting of the library.

You can play and download these sounds here: (provide link)


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