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Play Sound vox.dat_01150_0000 - Colonel, about Meryl. I already know. Colonel? Meryl was... my daughter. What? I didn't find out until recently. I got a letter from her mother, my dead brother's wife. I was going to tell her after this operation was over. Colonel, I... It's okay, Snake. Thanks anyway. Snake, I'm sorry I kept a lot of things from you. It's okay, Colonel. Snake, I'm not a colonel. Oh, that's right. I've got a present for you. There's a snowmobile close to you. Mei Ling saw it on the satel...
vox.dat_01150_0000 - Colonel, about Meryl. I already know. Colonel? Meryl was... my daughter. What? I didn't find out until recently. I got a letter from her mother, my dead brother's wife. I was going to tell her after this operation was over. Colonel, I... It's okay, Snake. Thanks anyway. Snake, I'm sorry I kept a lot of things from you. It's okay, Colonel. Snake, I'm not a colonel. Oh, that's right. I've got a present for you. There's a snowmobile close to you. Mei Ling saw it on the satel...

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Description: The Codec calls in Metal Gear Solid: The Twin Snakes enrich the gameplay experience by deepening character development and plot intricacies. Released in 2004 as a remake of the original Metal Gear Solid from 1998, this game revitalized the classic stealth action experience with enhanced graphics and gameplay mechanics, while retaining its original narrative essence. The Codec feature allows players to engage in conversations with key characters, providing vital information, backstory, and emotional depth that often reveal the complex themes of loyalty, sacrifice, and the moral ambiguities of warfare. This interactive dialogue system has become iconic within the franchise, reflecting Hideo Kojima's unique storytelling approach. Fans of the series can explore memorable exchanges and pivotal moments through sound clips available for listening or download directly from this page.