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10 8
KONAMI FAMICOM CHRONICLE Vol.2: Disk System Compilation γ‚³γƒŠγƒŸγƒ»γƒ•γ‚‘γƒŸγ‚³γƒ³γƒ»γ‚―γƒ­γƒ‹γ‚―γƒ« Vol.2 ディスクシステム編 - Video Game

KONAMI FAMICOM CHRONICLE Vol.2: Disk System Compilation γ‚³γƒŠγƒŸγƒ»γƒ•γ‚‘γƒŸγ‚³γƒ³γƒ»γ‚―γƒ­γƒ‹γ‚―γƒ« Vol.2 ディスクシステム編 - Video Game Music

Video game music from KONAMI FAMICOM CHRONICLE Vol.2: Disk System Compilation γ‚³γƒŠγƒŸγƒ»γƒ•γ‚‘γƒŸγ‚³γƒ³γƒ»γ‚―γƒ­γƒ‹γ‚―γƒ« Vol.2 ディスクシステム編 for Family Computer, FDS, NES. Published by D4 Enterprise (2014).

1. DEMO (opening demo)
2. BGM1 (main BGM1)
3. BGM2 (main BGM2)
4. BGM3 (main BGM3)
5. BOSS (boss BGM)
6. PCLR (pattern clear)
7. SHIKAKE (trick boss BGM)
8. OVER (game over)
9. DPCLR1 (astray BGM)
10. ENDING (recaptured arumana)
11. ENDING1 (ending demo)
12. SELECT DEMO (select BGM)
13. THE FIRST HALF KICKOFF! (first half period main BGM)
14. HALF TIME DEMO (half time demo BGM)
15. THE SECOND HALF KICKOFF! (second half period main BGM)
16. GAMESET (game set BGM)
17. PK MUSIC (PK sen BGM)
18. RESULT BGM (result display demo BGM)
19. SEASIDE MEMORIES (ending demo BGM)
20. A Rattle Samba (main BGM)
21. Sweat On The Beat (underground BGM)
22. BGM3 (vertical scroll BGM)
23. BGM4 (underwater BGM)
24. MUTEKI (invincible BGM)
25. BOSS (BOSS BGM)
26. ZAII (final boss BGM)
27. WCLR (world clear)
28. ACCR (area clear)
29. WCLR (world clear)
30. POUT (player out)
31. OVER (game over)
32. The Land Of Happiness (ending BGM)
33. TITLE (title BGM)
34. START (start BGM)
35. Jackal's Theme (BEFORE SIDE)
36. Hell's Requiem (AFTER SIDE)
37. BGM3 (MIDLE SIDE)
38. Final Enemy Base BGM (Boss BGM)
39. PCLR (pattern clear BGM)
40. OVER (game over BGM)
41. END (ending BGM)
42. BGM1 (3rd piriod end)
43. BGM2 (victory demo BGM)
44. BGM3 (unused)
45. BGM4 (select demo BGM)
46. BGM5 (start demo BGM)
47. BGM6 (point in BGM)
48. BGM7 (point in BGM)
49. BGM8 (point in BGM)
50. BGM9 (game set BGM)
51. BGMA (unused)
52. HALF (half time demo BGM)
53. END (ending demo BGM)
54. KAYOU (concert BGM)
55. YUME (dream BGM)
56. MACHI (in town BGM)
57. YAKATA (mansion BGM)
58. TOSHO (library BGM)
59. WINE (wine cellar BGM)
60. FUE (whistle)
61. NEZUMI (escape from the mouse BGM)
62. GAME OVER (game over)
63. CONTINUE (continue)
64. LUITA (luita room BGM)
65. KAIKETSU (problem solving)
66. LUITA2 (luita room BGM)
67. MORI (forest BGM)
68. OKASHI (sweets' house BGM)
69. MAJYO (witch appearance BGM)
70. YOUSEI (izumi's fountain)
71. HAKO (bok elevator BGM)
72. HARP (harp)
73. KAJI (fire BGM)
74. DOKUTU (cave BGM)
75. IZUMI (holy mountain BGM)
76. SORA (flying BGM)
77. SHINDEN (temple BGM)
78. MEDUSA (medusa showdown BGM)
79. HENSHIN (witch makeover BGM)
80. IBARA (forest of thorns BGM)
81. HAISUI (water outlet drain BGM)
82. TAIKETSU (witch showdown BGM)
83. NIGERO (run away BGM)
84. ENDING (ending BGM)
85. Arumana no Kiseki Medley
86. Exciting Soccer Konami Cup Medley
87. Bio Miracle Bokutte Upa Medley