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Home > Sound Effects - Sonic Boom...
ENEMY ChargerA#1 (ChargerA ChargeFinish 2)
ENEMY ChargerA#2 (ChargerA ChargeLoop)
ENEMY ChargerA#3 (ChargerA ChargeStart 2)
ENEMY ChargerA#4 (ChargerA Detect)
ENEMY ChargerA#8 (ChargerA Walk 2)
ENEMY ChargerB#1 (ChargerB ChargeFinish)
ENEMY ChargerB#10 (ChargerB Walk)
ENEMY ChargerB#2 (ChargerB ChargeLoop)
ENEMY ChargerB#3 (ChargerB ChargeStart)
ENEMY ChargerB#4 (ChargerB Collide)
ENEMY ChargerB#6 (ChargerB DetectTarget)
ENEMY ChargerB#7 (ChargerB HitReact)
ENEMY ChargerB#8 (ChargerB LoseTarget)
ENEMY ChargerB#9 (ChargerB Turn)
ENEMY ChargerC#1 (ChargerC ChargeCollide)
ENEMY ChargerC#10 (ChargerC Walk)
ENEMY ChargerC#3 (ChargerC ChargeLoop)
ENEMY ChargerC#7 (ChargerC HitReact)
ENEMY ChargerC#8 (ChargerC LoseTarget)
ENEMY ChargerC#9 (ChargerC Turn)
ENEMY ClimberA#1 (ClimberA Collide)
ENEMY ClimberA#2 (ClimberA Destroy01)
ENEMY ClimberA#3 (ClimberA HitReact)
ENEMY ClimberA#4 (ClimberA LoseTarget)
ENEMY ClimberA#5 (ClimberA ShootEnd)
ENEMY ClimberA#6 (ClimberA ShootLoop)
ENEMY ClimberA#7 (ClimberA ShootStart)
ENEMY ClimberB#10 (BluntForce Destroy)
ENEMY ClimberB#2 (ClimberB Detect)
ENEMY ClimberB#3 (ClimberB LoseTarget C)
ENEMY ClimberB#4 (ClimberB Shoot)
ENEMY ClimberB#5 (ClimberB ShootEnd)
ENEMY ClimberB#7 (ClimberB ShootStart C)
ENEMY ClimberB#8 (ClimberB Turn)
ENEMY ClimberB#9 (ClimberB Walk C)
ENEMY ClimberC#1 (ClimberB Collide C)
ENEMY ClimberC#10 (BluntForce Destroy)
ENEMY ClimberC#3 (ClimberB ShootEnd)
ENEMY ClimberC#4 (ClimberB ShootStart C)
ENEMY ClimberC#5 (climberC charge)
ENEMY ClimberC#6 (climberC detect)
ENEMY ClimberC#7 (climberC loseTarget)
ENEMY ClimberC#9 (climberC walk)
ENEMY DiggerA#1 (BluntForce Destroy)
ENEMY DiggerA#3 (DiggerA Walk)
ENEMY FloaterA#1 (BluntForce Destroy)
ENEMY FloaterA#10 (FloaterA ShootStart01)
ENEMY FloaterA#11 (FloaterA Turn01)
ENEMY FloaterA#12 (FloaterA Walk A)
ENEMY FloaterA#13 (FloaterA Walk B)
ENEMY FloaterA#2 (FloaterA Destroy01)
ENEMY FloaterA#3 (FloaterA Detect01)
ENEMY FloaterA#4 (FloaterA Detect01b)
ENEMY FloaterA#8 (FloaterA Shoot01)
ENEMY FloaterA#9 (FloaterA ShootEnd01)
ENEMY FloaterB#1 (FloaterB Destroy01)
ENEMY FloaterB#10 (FloaterB Walk)
ENEMY FloaterB#2 (FloaterB DetectTarget01)
ENEMY FloaterB#3 (FloaterB HitReact)
ENEMY FloaterB#5 (FloaterB ProjDestroy)
ENEMY FloaterB#6 (FloaterB Shoot01)
ENEMY FloaterB#7 (FloaterB Shoot End01)
ENEMY FloaterB#8 (FloaterB Shoot Start01)
ENEMY FloaterB#9 (FloaterB Turn01)
ENEMY FloaterC#1 (silence)
ENEMY FloaterC#2 (FloaterCProj Destroy)
ENEMY FloaterC#3 (FloaterC Destroy)
ENEMY FloaterC#4 (FloaterC Detect C)
ENEMY FloaterC#5 (FloaterC HitReact)
ENEMY FloaterC#6 (FloaterC Shoot)
ENEMY FloaterC#7 (FloaterC ShootStart)
ENEMY FloaterC#9 (FloaterC Walk)
ENEMY FlyerA#1 (BluntForce Destroy)
ENEMY FlyerA#10 (FlyerA walk 2)
ENEMY FlyerA#3 (FlyerA Charge Collide)
ENEMY FlyerA#5 (FlyerA LoseTarget 4)
ENEMY FlyerA#6 (FlyerA Tumble)
ENEMY FlyerA#7 (FlyerA chargeLoop 3)
ENEMY FlyerA#8 (FlyerA chargeStart 2)
ENEMY FlyerA#9 (FlyerA detect 2)
ENEMY FlyerB#1 (FlyerB ChargeFinish)
ENEMY FlyerB#2 (FlyerB ChargeLoop)
ENEMY FlyerB#9 (FlyerB Turn)
ENEMY FlyerC#10 (flyerC detect)
ENEMY FlyerC#11 (flyerC idle)
ENEMY FlyerC#12 (flyerC turn)
ENEMY FlyerC#3 (FlyerB ChargeStart)
ENEMY FlyerC#6 (FlyerB Tumble)
ENEMY FlyerC#7 (FlyerCProj Destroy B)
ENEMY FlyerC#8 (flyerC Shoot)
ENEMY FlyerC#9 (flyerC destroy)
ENEMY JumperA#1 (JumperA Attack)
ENEMY JumperA#2 (JumperA Destroy)
ENEMY JumperA#3 (JumperA HitReact)
ENEMY JumperA#4 (JumperA Idle)
ENEMY JumperA#5 (JumperA Turn)
ENEMY JumperB#1 (JumperB Attack02)
ENEMY JumperB#2 (JumperB Destroy)
ENEMY JumperB#3 (JumperB Idle)
ENEMY JumperB#4 (JumperB Turn02)
ENEMY WalkerA#1 (WalkerA ChargeFinishB)
ENEMY WalkerA#10 (WalkerA Turn)
ENEMY WalkerA#2 (WalkerA ChargeLoop)
ENEMY WalkerA#4 (WalkerA Destroy)
ENEMY WalkerA#5 (WalkerA Detect)
ENEMY WalkerA#6 (WalkerA HitReact)
ENEMY WalkerA#7 (WalkerA LoseTarget)
ENEMY WalkerA#8 (WalkerA ProjectileHit)
ENEMY WalkerA#9 (WalkerA ProjectileLaunch)
ENEMY WalkerB#1 (FlyerB Destroy)
ENEMY WalkerB#10 (WalkerB Turn)
ENEMY WalkerB#11 (WalkerB Walk B)
ENEMY WalkerB#2 (WalkerBProj Destroy)
ENEMY WalkerB#4 (WalkerB ChargeStart)
ENEMY WalkerB#5 (WalkerB Detect)
ENEMY WalkerB#7 (WalkerB ProjectileExplode)
ENEMY WalkerB#8 (WalkerB Projectile Launch)
ENEMY WalkerC#2 (WalkerC ChargeEnd)
ENEMY WalkerC#3 (WalkerC ChargeStart)
ENEMY WalkerC#5 (WalkerC Detect)
ENEMY WalkerC#6 (WalkerC HitReact)
ENEMY WalkerC#7 (WalkerC LoseTarget)
ENEMY WalkerC#8 (WalkerC Turn)
GlobalUI#1 (Back)
GlobalUI#10 (Race Results SplashBottom)
GlobalUI#11 (Race Results SplashTop)
GlobalUI#12 (Results goal popup)
GlobalUI#13 (Select)
GlobalUI#14 (UI PauseEnter)
GlobalUI#15 (UI PauseExit)
GlobalUI#16 (UI Scroll)
GlobalUI#17 (gen ui temp2)
GlobalUI#18 (menuAppear)
GlobalUI#19 (menuBack)
GlobalUI#2 (CharQuickSwitch)
GlobalUI#20 (menuChange)
GlobalUI#21 (positive test)
GlobalUI#22 (qnc help01)
GlobalUI#23 (timer beep)
GlobalUI#3 (IGCSkip End B)
GlobalUI#4 (IGCSkip Loop2)
GlobalUI#5 (Locked)
GlobalUI#6 (MapAppear 2)
GlobalUI#7 (MapDisappear 2)
GlobalUI#8 (Map Pan)
GlobalUI#9 (Race Results AllFinish)
IGC Cut01 SFX#1 (IGC01 Shot 1 2 SFX)
IGC Cut01 SFX#10 (IGC01 Shot 8 SFX)
IGC Cut01 SFX#11 (IGC01 Shot 9 10 SFX)
IGC Cut01 SFX#2 (IGC01 Shot 1 4 Ambient)
IGC Cut01 SFX#3 (IGC01 Shot 11 SFX)
IGC Cut01 SFX#4 (IGC01 Shot 12 SFX)
IGC Cut01 SFX#5 (IGC01 Shot 3 SFX)
IGC Cut01 SFX#6 (IGC01 Shot 4 SFX)
IGC Cut01 SFX#7 (IGC01 Shot 5 12 Ambient)
IGC Cut01 SFX#8 (IGC01 Shot 5 SFX)
IGC Cut01 SFX#9 (IGC01 Shot 6 7 SFX)
IGC Cut02 SFX#1 (IGC02 Ambient Loop)
IGC Cut02 SFX#2 (IGC02 Shot 12 SFX)
IGC Cut02 SFX#3 (IGC02 Shot 1 SFX)
IGC Cut02 SFX#4 (IGC02 Shot 3 SFX)
IGC Cut02 SFX#5 (IGC02 Shot 4 SFX)
IGC Cut02 SFX#6 (IGC02 Shot 5 SFX)
IGC Cut02 SFX#7 (IGC02 Shot 7 SFX)
IGC Cut02 SFX#8 (IGC02 Shot 8 SFX)
IGC Cut02 SFX#9 (IGC02 Shot 9 SFX)
IGC Cut03 SFX#1 (IGC03 Shot1 Ambient)
IGC Cut03 SFX#10 (IGC03 Shot 4 SFX)
IGC Cut03 SFX#11 (IGC03 Shot 6 SFX)
IGC Cut03 SFX#12 (IGC03 Shot 7 SFX)
IGC Cut03 SFX#13 (IGC03 Shot 8 SFX)
IGC Cut03 SFX#2 (IGC03 Shot 10 SFX)
IGC Cut03 SFX#3 (IGC03 Shot 11 SFX)
IGC Cut03 SFX#4 (IGC03 Shot 12 SFX)
IGC Cut03 SFX#5 (IGC03 Shot 13 SFX)
IGC Cut03 SFX#6 (IGC03 Shot 14 SFX)
IGC Cut03 SFX#7 (IGC03 Shot 15 SFX)
IGC Cut03 SFX#8 (IGC03 Shot 2 SFX)
IGC Cut03 SFX#9 (IGC03 Shot 3 SFX)
IGC Cut04 SFX#1 (IGC04 Ambient Loop)
IGC Cut04 SFX#10 (IGC04 Shot 6 SFX)
IGC Cut04 SFX#11 (IGC04 Shot 7 SFX)
IGC Cut04 SFX#12 (IGC04 Shot 9 SFX)
IGC Cut04 SFX#2 (IGC04 Shot 10 SFX)
IGC Cut04 SFX#3 (IGC04 Shot 11 SFX)
IGC Cut04 SFX#4 (IGC04 Shot 13 SFX)
IGC Cut04 SFX#5 (IGC04 Shot 1 SFX)
IGC Cut04 SFX#6 (IGC04 Shot 2 SFX)
IGC Cut04 SFX#7 (IGC04 Shot 3 SFX)
IGC Cut04 SFX#8 (IGC04 Shot 4 SFX)
IGC Cut04 SFX#9 (IGC04 Shot 5 SFX)
IGC Cut05 SFX#1 (IGC05 Ambient Loop)
IGC Cut05 SFX#10 (IGC05 Shot 5 SFX)
IGC Cut05 SFX#11 (IGC05 Shot 6 SFX)
IGC Cut05 SFX#12 (IGC05 Shot 9 SFX)
IGC Cut05 SFX#2 (IGC05 Shot 10 SFX)
IGC Cut05 SFX#3 (IGC05 Shot 11 SFX)
IGC Cut05 SFX#4 (IGC05 Shot 12 SFX)
IGC Cut05 SFX#5 (IGC05 Shot 13 SFX)
IGC Cut05 SFX#6 (IGC05 Shot 1 SFX)
IGC Cut05 SFX#7 (IGC05 Shot 2 SFX)
IGC Cut05 SFX#8 (IGC05 Shot 3 SFX)
IGC Cut05 SFX#9 (IGC05 Shot 4 SFX)
IGC Cut06 SFX#1 (IGC06 Ambient Loop)
IGC Cut06 SFX#10 (IGC06 Shot 8 SFX)
IGC Cut06 SFX#11 (IGC06 Shot 9 SFX)
IGC Cut06 SFX#2 (IGC06 Shot 10 SFX)
IGC Cut06 SFX#3 (IGC06 Shot 11 SFX)
IGC Cut06 SFX#4 (IGC06 Shot 13 SFX)
IGC Cut06 SFX#5 (IGC06 Shot 1 SFX)
IGC Cut06 SFX#6 (IGC06 Shot 2 SFX)
IGC Cut06 SFX#7 (IGC06 Shot 4 SFX)
IGC Cut06 SFX#8 (IGC06 Shot 5 SFX)
IGC Cut06 SFX#9 (IGC06 Shot 7 SFX)
IGC Cut07 SFX#1 (IGC07 Ambient Loop)
IGC Cut07 SFX#2 (IGC07 Shot 10 SFX)
IGC Cut07 SFX#3 (IGC07 Shot 1 SFX)
IGC Cut07 SFX#4 (IGC07 Shot 2 SFX)
IGC Cut07 SFX#5 (IGC07 Shot 4 SFX)
IGC Cut07 SFX#6 (IGC07 Shot 8 SFX)
IGC Cut07 SFX#7 (IGC07 Shot 9 SFX)
IGC Cut08 SFX#1 (IGC08 Ambient Loop)
IGC Cut08 SFX#10 (IGC08 Shot 9 SFX)
IGC Cut08 SFX#2 (IGC08 Shot 1 SFX)
IGC Cut08 SFX#3 (IGC08 Shot 2 SFX)
IGC Cut08 SFX#4 (IGC08 Shot 3 SFX)
IGC Cut08 SFX#5 (IGC08 Shot 4 SFX)
IGC Cut08 SFX#6 (IGC08 Shot 5 SFX)
IGC Cut08 SFX#7 (IGC08 Shot 6 SFX)
IGC Cut08 SFX#8 (IGC08 Shot 7 SFX)
IGC Cut08 SFX#9 (IGC08 Shot 8 SFX)
IGC Cut09 SFX#1 (IGC09 Ambient Loop)
IGC Cut09 SFX#2 (IGC09 Shot 10 SFX)
IGC Cut09 SFX#3 (IGC09 Shot 1 SFX)
IGC Cut09 SFX#4 (IGC09 Shot 2 SFX)
IGC Cut09 SFX#5 (IGC09 Shot 3a SFX)
IGC Cut09 SFX#6 (IGC09 Shot 3b SFX)