Main Content
Sound Added to Your Favorites Soundboard

Log in or create an account to save your favorites, or they'll expire in 4 hours

Error Adding Sound
Error adding sound to your favorites.
Sound Reported
Sound reported and our moderators will review it shortly.
Error Reporting Sound
Error reporting sound. Please use the Contact page.
Home > Sound Effects - Sonic Boom...
ENEMY ChargerA#1 (ChargerA ChargeFinish 2)
ENEMY ChargerA#2 (ChargerA ChargeLoop)
ENEMY ChargerA#3 (ChargerA ChargeStart 2)
ENEMY ChargerA#4 (ChargerA Detect)
ENEMY ChargerA#8 (ChargerA Walk 2)
ENEMY ChargerB#1 (ChargerB ChargeFinish)
ENEMY ChargerB#10 (ChargerB Walk)
ENEMY ChargerB#2 (ChargerB ChargeLoop)
ENEMY ChargerB#3 (ChargerB ChargeStart)
ENEMY ChargerB#4 (ChargerB Collide)
ENEMY ChargerB#6 (ChargerB DetectTarget)
ENEMY ChargerB#7 (ChargerB HitReact)
ENEMY ChargerB#8 (ChargerB LoseTarget)
ENEMY ChargerB#9 (ChargerB Turn)
ENEMY ChargerC#1 (ChargerC ChargeCollide)
ENEMY ChargerC#10 (ChargerC Walk)
ENEMY ChargerC#3 (ChargerC ChargeLoop)
ENEMY ChargerC#7 (ChargerC HitReact)
ENEMY ChargerC#8 (ChargerC LoseTarget)
ENEMY ChargerC#9 (ChargerC Turn)
ENEMY ClimberA#1 (ClimberA Collide)
ENEMY ClimberA#2 (ClimberA Destroy01)
ENEMY ClimberA#3 (ClimberA HitReact)
ENEMY ClimberA#4 (ClimberA LoseTarget)
ENEMY ClimberA#5 (ClimberA ShootEnd)
ENEMY ClimberA#6 (ClimberA ShootLoop)
ENEMY ClimberA#7 (ClimberA ShootStart)
ENEMY ClimberB#2 (ClimberB Detect)
ENEMY ClimberB#3 (ClimberB LoseTarget C)
ENEMY ClimberB#4 (ClimberB Shoot)
ENEMY ClimberB#8 (ClimberB Turn)
ENEMY ClimberB#9 (ClimberB Walk C)
ENEMY ClimberC#1 (ClimberB Collide C)
ENEMY ClimberC#3 (ClimberB ShootEnd)
ENEMY ClimberC#4 (ClimberB ShootStart C)
ENEMY ClimberC#5 (climberC charge)
ENEMY ClimberC#6 (climberC detect)
ENEMY ClimberC#7 (climberC loseTarget)
ENEMY ClimberC#9 (climberC walk)
ENEMY DiggerA#3 (DiggerA Walk)
ENEMY FloaterA#10 (FloaterA ShootStart01)
ENEMY FloaterA#11 (FloaterA Turn01)
ENEMY FloaterA#12 (FloaterA Walk A)
ENEMY FloaterA#13 (FloaterA Walk B)
ENEMY FloaterA#2 (FloaterA Destroy01)
ENEMY FloaterA#3 (FloaterA Detect01)
ENEMY FloaterA#4 (FloaterA Detect01b)
ENEMY FloaterA#8 (FloaterA Shoot01)
ENEMY FloaterA#9 (FloaterA ShootEnd01)
ENEMY FloaterB#1 (FloaterB Destroy01)
ENEMY FloaterB#10 (FloaterB Walk)
ENEMY FloaterB#2 (FloaterB DetectTarget01)
ENEMY FloaterB#3 (FloaterB HitReact)
ENEMY FloaterB#5 (FloaterB ProjDestroy)
ENEMY FloaterB#6 (FloaterB Shoot01)
ENEMY FloaterB#7 (FloaterB Shoot End01)
ENEMY FloaterB#8 (FloaterB Shoot Start01)
ENEMY FloaterB#9 (FloaterB Turn01)
ENEMY FloaterC#1 (silence)
ENEMY FloaterC#2 (FloaterCProj Destroy)
ENEMY FloaterC#3 (FloaterC Destroy)
ENEMY FloaterC#4 (FloaterC Detect C)
ENEMY FloaterC#5 (FloaterC HitReact)
ENEMY FloaterC#6 (FloaterC Shoot)
ENEMY FloaterC#7 (FloaterC ShootStart)
ENEMY FloaterC#9 (FloaterC Walk)
ENEMY FlyerA#1 (BluntForce Destroy)
ENEMY FlyerA#10 (FlyerA walk 2)
ENEMY FlyerA#3 (FlyerA Charge Collide)
ENEMY FlyerA#5 (FlyerA LoseTarget 4)
ENEMY FlyerA#6 (FlyerA Tumble)
ENEMY FlyerA#7 (FlyerA chargeLoop 3)
ENEMY FlyerA#8 (FlyerA chargeStart 2)
ENEMY FlyerA#9 (FlyerA detect 2)
ENEMY FlyerB#1 (FlyerB ChargeFinish)
ENEMY FlyerB#2 (FlyerB ChargeLoop)
ENEMY FlyerB#9 (FlyerB Turn)
ENEMY FlyerC#10 (flyerC detect)
ENEMY FlyerC#11 (flyerC idle)
ENEMY FlyerC#12 (flyerC turn)
ENEMY FlyerC#3 (FlyerB ChargeStart)
ENEMY FlyerC#6 (FlyerB Tumble)
ENEMY FlyerC#7 (FlyerCProj Destroy B)
ENEMY FlyerC#8 (flyerC Shoot)
ENEMY FlyerC#9 (flyerC destroy)
ENEMY JumperA#1 (JumperA Attack)
ENEMY JumperA#2 (JumperA Destroy)
ENEMY JumperA#3 (JumperA HitReact)
ENEMY JumperA#4 (JumperA Idle)
ENEMY JumperA#5 (JumperA Turn)
ENEMY JumperB#1 (JumperB Attack02)
ENEMY JumperB#2 (JumperB Destroy)
ENEMY JumperB#3 (JumperB Idle)
ENEMY JumperB#4 (JumperB Turn02)
ENEMY WalkerA#1 (WalkerA ChargeFinishB)
ENEMY WalkerA#10 (WalkerA Turn)
ENEMY WalkerA#2 (WalkerA ChargeLoop)
ENEMY WalkerA#4 (WalkerA Destroy)
ENEMY WalkerA#5 (WalkerA Detect)
ENEMY WalkerA#6 (WalkerA HitReact)
ENEMY WalkerA#7 (WalkerA LoseTarget)
ENEMY WalkerA#8 (WalkerA ProjectileHit)
ENEMY WalkerA#9 (WalkerA ProjectileLaunch)
ENEMY WalkerB#1 (FlyerB Destroy)
ENEMY WalkerB#10 (WalkerB Turn)
ENEMY WalkerB#11 (WalkerB Walk B)
ENEMY WalkerB#2 (WalkerBProj Destroy)
ENEMY WalkerB#4 (WalkerB ChargeStart)
ENEMY WalkerB#5 (WalkerB Detect)
ENEMY WalkerB#7 (WalkerB ProjectileExplode)
ENEMY WalkerB#8 (WalkerB Projectile Launch)
ENEMY WalkerC#2 (WalkerC ChargeEnd)
ENEMY WalkerC#3 (WalkerC ChargeStart)
ENEMY WalkerC#5 (WalkerC Detect)
ENEMY WalkerC#6 (WalkerC HitReact)
ENEMY WalkerC#7 (WalkerC LoseTarget)
ENEMY WalkerC#8 (WalkerC Turn)
GlobalUI#1 (Back)
GlobalUI#10 (Race Results SplashBottom)
GlobalUI#11 (Race Results SplashTop)
GlobalUI#12 (Results goal popup)
GlobalUI#13 (Select)
GlobalUI#14 (UI PauseEnter)
GlobalUI#15 (UI PauseExit)
GlobalUI#16 (UI Scroll)
GlobalUI#17 (gen ui temp2)
GlobalUI#18 (menuAppear)
GlobalUI#19 (menuBack)
GlobalUI#2 (CharQuickSwitch)
GlobalUI#20 (menuChange)
GlobalUI#21 (positive test)
GlobalUI#22 (qnc help01)
GlobalUI#23 (timer beep)
GlobalUI#3 (IGCSkip End B)
GlobalUI#4 (IGCSkip Loop2)
GlobalUI#5 (Locked)
GlobalUI#6 (MapAppear 2)
GlobalUI#7 (MapDisappear 2)
GlobalUI#8 (Map Pan)
GlobalUI#9 (Race Results AllFinish)
IGC Cut01 SFX#1 (IGC01 Shot 1 2 SFX)
IGC Cut01 SFX#10 (IGC01 Shot 8 SFX)
IGC Cut01 SFX#11 (IGC01 Shot 9 10 SFX)
IGC Cut01 SFX#2 (IGC01 Shot 1 4 Ambient)
IGC Cut01 SFX#3 (IGC01 Shot 11 SFX)
IGC Cut01 SFX#4 (IGC01 Shot 12 SFX)
IGC Cut01 SFX#5 (IGC01 Shot 3 SFX)
IGC Cut01 SFX#6 (IGC01 Shot 4 SFX)
IGC Cut01 SFX#7 (IGC01 Shot 5 12 Ambient)
IGC Cut01 SFX#8 (IGC01 Shot 5 SFX)
IGC Cut01 SFX#9 (IGC01 Shot 6 7 SFX)
IGC Cut02 SFX#1 (IGC02 Ambient Loop)
IGC Cut02 SFX#2 (IGC02 Shot 12 SFX)
IGC Cut02 SFX#3 (IGC02 Shot 1 SFX)
IGC Cut02 SFX#4 (IGC02 Shot 3 SFX)
IGC Cut02 SFX#5 (IGC02 Shot 4 SFX)
IGC Cut02 SFX#6 (IGC02 Shot 5 SFX)
IGC Cut02 SFX#7 (IGC02 Shot 7 SFX)
IGC Cut02 SFX#8 (IGC02 Shot 8 SFX)
IGC Cut02 SFX#9 (IGC02 Shot 9 SFX)
IGC Cut03 SFX#1 (IGC03 Shot1 Ambient)
IGC Cut03 SFX#10 (IGC03 Shot 4 SFX)
IGC Cut03 SFX#11 (IGC03 Shot 6 SFX)
IGC Cut03 SFX#12 (IGC03 Shot 7 SFX)
IGC Cut03 SFX#13 (IGC03 Shot 8 SFX)
IGC Cut03 SFX#2 (IGC03 Shot 10 SFX)
IGC Cut03 SFX#3 (IGC03 Shot 11 SFX)
IGC Cut03 SFX#4 (IGC03 Shot 12 SFX)
IGC Cut03 SFX#5 (IGC03 Shot 13 SFX)
IGC Cut03 SFX#6 (IGC03 Shot 14 SFX)
IGC Cut03 SFX#7 (IGC03 Shot 15 SFX)
IGC Cut03 SFX#8 (IGC03 Shot 2 SFX)
IGC Cut03 SFX#9 (IGC03 Shot 3 SFX)
IGC Cut04 SFX#1 (IGC04 Ambient Loop)
IGC Cut04 SFX#10 (IGC04 Shot 6 SFX)
IGC Cut04 SFX#11 (IGC04 Shot 7 SFX)
IGC Cut04 SFX#12 (IGC04 Shot 9 SFX)
IGC Cut04 SFX#2 (IGC04 Shot 10 SFX)
IGC Cut04 SFX#3 (IGC04 Shot 11 SFX)
IGC Cut04 SFX#4 (IGC04 Shot 13 SFX)
IGC Cut04 SFX#5 (IGC04 Shot 1 SFX)
IGC Cut04 SFX#6 (IGC04 Shot 2 SFX)
IGC Cut04 SFX#7 (IGC04 Shot 3 SFX)
IGC Cut04 SFX#8 (IGC04 Shot 4 SFX)
IGC Cut04 SFX#9 (IGC04 Shot 5 SFX)
IGC Cut05 SFX#1 (IGC05 Ambient Loop)
IGC Cut05 SFX#10 (IGC05 Shot 5 SFX)
IGC Cut05 SFX#11 (IGC05 Shot 6 SFX)
IGC Cut05 SFX#12 (IGC05 Shot 9 SFX)
IGC Cut05 SFX#2 (IGC05 Shot 10 SFX)
IGC Cut05 SFX#3 (IGC05 Shot 11 SFX)
IGC Cut05 SFX#4 (IGC05 Shot 12 SFX)
IGC Cut05 SFX#5 (IGC05 Shot 13 SFX)
IGC Cut05 SFX#6 (IGC05 Shot 1 SFX)
IGC Cut05 SFX#7 (IGC05 Shot 2 SFX)
IGC Cut05 SFX#8 (IGC05 Shot 3 SFX)
IGC Cut05 SFX#9 (IGC05 Shot 4 SFX)
IGC Cut06 SFX#1 (IGC06 Ambient Loop)
IGC Cut06 SFX#10 (IGC06 Shot 8 SFX)
IGC Cut06 SFX#11 (IGC06 Shot 9 SFX)
IGC Cut06 SFX#2 (IGC06 Shot 10 SFX)
IGC Cut06 SFX#3 (IGC06 Shot 11 SFX)
IGC Cut06 SFX#4 (IGC06 Shot 13 SFX)
IGC Cut06 SFX#5 (IGC06 Shot 1 SFX)
IGC Cut06 SFX#6 (IGC06 Shot 2 SFX)
IGC Cut06 SFX#7 (IGC06 Shot 4 SFX)
IGC Cut06 SFX#8 (IGC06 Shot 5 SFX)
IGC Cut06 SFX#9 (IGC06 Shot 7 SFX)
IGC Cut07 SFX#1 (IGC07 Ambient Loop)
IGC Cut07 SFX#2 (IGC07 Shot 10 SFX)
IGC Cut07 SFX#3 (IGC07 Shot 1 SFX)
IGC Cut07 SFX#4 (IGC07 Shot 2 SFX)
IGC Cut07 SFX#5 (IGC07 Shot 4 SFX)
IGC Cut07 SFX#6 (IGC07 Shot 8 SFX)
IGC Cut07 SFX#7 (IGC07 Shot 9 SFX)
IGC Cut08 SFX#1 (IGC08 Ambient Loop)
IGC Cut08 SFX#10 (IGC08 Shot 9 SFX)
IGC Cut08 SFX#2 (IGC08 Shot 1 SFX)
IGC Cut08 SFX#3 (IGC08 Shot 2 SFX)
IGC Cut08 SFX#4 (IGC08 Shot 3 SFX)
IGC Cut08 SFX#5 (IGC08 Shot 4 SFX)
IGC Cut08 SFX#6 (IGC08 Shot 5 SFX)
IGC Cut08 SFX#7 (IGC08 Shot 6 SFX)
IGC Cut08 SFX#8 (IGC08 Shot 7 SFX)
IGC Cut08 SFX#9 (IGC08 Shot 8 SFX)
IGC Cut09 SFX#1 (IGC09 Ambient Loop)
IGC Cut09 SFX#2 (IGC09 Shot 10 SFX)
IGC Cut09 SFX#3 (IGC09 Shot 1 SFX)
IGC Cut09 SFX#4 (IGC09 Shot 2 SFX)
IGC Cut09 SFX#5 (IGC09 Shot 3a SFX)
IGC Cut09 SFX#6 (IGC09 Shot 3b SFX)
IGC Cut09 SFX#7 (IGC09 Shot 4 SFX)
IGC Cut09 SFX#8 (IGC09 Shot 7 SFX)
IGC Cut09 SFX#9 (IGC09 Shot 8 SFX)
IGC Cut10 SFX#1 (IGC010 Ambient Loop)
IGC Cut10 SFX#10 (IGC10 Shot 5 SFX)
IGC Cut10 SFX#11 (IGC10 Shot 6 SFX)
IGC Cut10 SFX#12 (IGC10 Shot 7 SFX)
IGC Cut10 SFX#13 (IGC10 Shot 8 SFX)
IGC Cut10 SFX#2 (IGC10 Shot 10 SFX)
IGC Cut10 SFX#3 (IGC10 Shot 13 SFX)
IGC Cut10 SFX#4 (IGC10 Shot 16 SFX)
IGC Cut10 SFX#5 (IGC10 Shot 17 SFX)
IGC Cut10 SFX#6 (IGC10 Shot 1 SFX)
IGC Cut10 SFX#7 (IGC10 Shot 2b SFX)
IGC Cut10 SFX#8 (IGC10 Shot 3 SFX)
IGC Cut10 SFX#9 (IGC10 Shot 4 SFX)
SFX CutthroatBoss Ambience (CutthroatBoss Ambience)
SFX CutthroatBoss#1 (CutthroatBoss AmbB)
SFX CutthroatBoss#10 (CutthroatBoss ChargeEffortA)
SFX CutthroatBoss#11 (CutthroatBoss ChargeEffortB)
SFX CutthroatBoss#12 (CutthroatBoss ChargeEffortC)
SFX CutthroatBoss#13 (CutthroatBoss ChargeEndEffortA)
SFX CutthroatBoss#14 (CutthroatBoss ChargeEndEffortB)
SFX CutthroatBoss#15 (CutthroatBoss ChargeEndEffortC)
SFX CutthroatBoss#16 (CutthroatBoss ChargeEndSFX)
SFX CutthroatBoss#17 (CutthroatBoss ChargeReturnEffortA)
SFX CutthroatBoss#18 (CutthroatBoss ChargeReturnEffortB)
SFX CutthroatBoss#19 (CutthroatBoss ChargeReturnEffortC)
SFX CutthroatBoss#2 (CutthroatBoss AttackWeb ShootB)
SFX CutthroatBoss#20 (CutthroatBoss ChargeReturnSFX)
SFX CutthroatBoss#21 (CutthroatBoss ChargeSFX)
SFX CutthroatBoss#22 (CutthroatBoss Charge Impact)
SFX CutthroatBoss#23 (CutthroatBoss DazeEnd)
SFX CutthroatBoss#24 (CutthroatBoss DazeHitReact SFX)
SFX CutthroatBoss#25 (CutthroatBoss DazeLoop)
SFX CutthroatBoss#26 (CutthroatBoss DazeStart)
SFX CutthroatBoss#27 (CutthroatBoss Enter)
SFX CutthroatBoss#28 (CutthroatBoss ExitUp)
SFX CutthroatBoss#29 (CutthroatBoss Goo)
SFX CutthroatBoss#3 (CutthroatBoss BallsAttackSpit a)
SFX CutthroatBoss#30 (CutthroatBoss HitReact)
SFX CutthroatBoss#31 (CutthroatBoss HitReact B)
SFX CutthroatBoss#32 (CutthroatBoss HitReact C)
SFX CutthroatBoss#33 (CutthroatBoss HitReact Splat)
SFX CutthroatBoss#34 (CutthroatBoss IGC Outro C)
SFX CutthroatBoss#35 (CutthroatBoss IdleB A)
SFX CutthroatBoss#36 (CutthroatBoss IdleB B)
SFX CutthroatBoss#37 (CutthroatBoss IdleB C)
SFX CutthroatBoss#38 (CutthroatBoss IdleC)
SFX CutthroatBoss#39 (CutthroatBoss KnucklesStart C)
SFX CutthroatBoss#4 (CutthroatBoss BallsAttackSpit b)
SFX CutthroatBoss#40 (CutthroatBoss KnucklesSuccess C)
SFX CutthroatBoss#41 (CutthroatBoss Projectile Bounce)
SFX CutthroatBoss#42 (CutthroatBoss Projectile Explode)
SFX CutthroatBoss#43 (CutthroatBoss Shuffle Start)
SFX CutthroatBoss#44 (CutthroatBoss Start Growl)
SFX CutthroatBoss#45 (CutthroatBoss Walk to LR)
SFX CutthroatBoss#46 (CutthroatBoss Walk to Up)
SFX CutthroatBoss#47 (CutthroatBoss WebCreate)
SFX CutthroatBoss#48 (CutthroatBoss WebDestroy)
SFX CutthroatBoss#49 (Cutthroat ChargeStart C)
SFX CutthroatBoss#5 (CutthroatBoss BallsAttackSpit c)
SFX CutthroatBoss#50 (CutthroatBoss Beatdown G)
SFX CutthroatBoss#51 (CutthroatBoss IGC F)
SFX CutthroatBoss#6 (CutthroatBoss BallsAttackSpit d)
SFX CutthroatBoss#7 (CutthroatBoss BallsAttackStart)
SFX CutthroatBoss#8 (CutthroatBoss BallsAttack BallsEnd)
SFX CutthroatBoss#9 (CutthroatBoss CharSwap C)
SFX KodiakBoss Stream (WeatherAmbience)
SFX KodiakBoss#1 (CharSwap01)
SFX KodiakBoss#10 (KodiakBoss AttackClapOutStart01)
SFX KodiakBoss#11 (KodiakBoss AttackClapStart01)
SFX KodiakBoss#12 (KodiakBoss AttackGroundImpact01)
SFX KodiakBoss#13 (KodiakBoss AttackSwipeEnd01)
SFX KodiakBoss#14 (KodiakBoss AttackSwipeLoop)
SFX KodiakBoss#15 (KodiakBoss AttackSwipeStart05)
SFX KodiakBoss#16 (KodiakBoss DFektHit02)
SFX KodiakBoss#17 (KodiakBoss Defeat)
SFX KodiakBoss#18 (KodiakBoss HandAttack start B)
SFX KodiakBoss#19 (KodiakBoss HandSlamReact 03)
SFX KodiakBoss#2 (HandTrackPre02)
SFX KodiakBoss#20 (KodiakBoss HandSlamReset01)
SFX KodiakBoss#21 (KodiakBoss HandSlamStart01)
SFX KodiakBoss#22 (KodiakBoss HandTrackLoop)
SFX KodiakBoss#23 (KodiakBoss HandTrackStart01)
SFX KodiakBoss#24 (KodiakBoss IGC Outro 4)
SFX KodiakBoss#25 (KodiakBoss IceBlockDrop A)
SFX KodiakBoss#26 (KodiakBoss IceBlockDrop B)
SFX KodiakBoss#27 (KodiakBoss IceBlockDrop C)
SFX KodiakBoss#28 (KodiakBoss IceBlockForm)
SFX KodiakBoss#29 (KodiakBoss IceCrumble)
SFX KodiakBoss#3 (KodiakBoss ArmPlantEnd01)
SFX KodiakBoss#30 (KodiakBoss IceStormStart)
SFX KodiakBoss#31 (column retract)
SFX KodiakBoss#32 (kodiak intro IGC 03)
SFX KodiakBoss#33 (iceBlock melt02)
SFX KodiakBoss#34 (IA IceBlockA02)
SFX KodiakBoss#35 (IA IceBlockA03)
SFX KodiakBoss#36 (IA IceBlockA05)
SFX KodiakBoss#4 (KodiakBoss ArmPlantRipple01)
SFX KodiakBoss#5 (KodiakBoss ArmPlantStart01)
SFX KodiakBoss#6 (KodiakBoss ArmRaisedSuccess)
SFX KodiakBoss#7 (KodiakBoss ArmRetract)
SFX KodiakBoss#8 (KodiakBoss AttackClapEnd02)
SFX KodiakBoss#9 (KodiakBoss AttackClapOutEnd)
SFX PaleoBoss#1 (silence)
SFX PaleoBoss#10 (Staw Inhale 01)
SFX PaleoBoss#11 (Straw Collapse03)
SFX PaleoBoss#12 (Straw Daze HitReact02)
SFX PaleoBoss#13 (Straw Daze Idle Loop B)
SFX PaleoBoss#14 (Straw End01)
SFX PaleoBoss#15 (Straw Exhale Effort01)
SFX PaleoBoss#16 (Straw Exhale Loop)
SFX PaleoBoss#17 (Straw Reset01)
SFX PaleoBoss#18 (Straw Start 01)
SFX PaleoBoss#19 (TarBoss Ambience Loop)
SFX PaleoBoss#2 (BoneTrain Destroy)
SFX PaleoBoss#20 (TarBoss Attack Effort1)
SFX PaleoBoss#21 (TarBoss Attack Effort2)
SFX PaleoBoss#22 (TarBoss Attack Effort3)
SFX PaleoBoss#23 (TarBoss Attack Effort4)
SFX PaleoBoss#24 (TarBoss BubblePop B)
SFX PaleoBoss#25 (TarBoss Plop Effort1)
SFX PaleoBoss#26 (TarBoss Plop Effort2)
SFX PaleoBoss#27 (TarBoss Plop Effort3)
SFX PaleoBoss#28 (TarBoss Plop Effort4)
SFX PaleoBoss#29 (TarBoss Plop Effort5)
SFX PaleoBoss#3 (BoneTrain HitReact Effort1a)
SFX PaleoBoss#30 (TarBoss Rise 01)
SFX PaleoBoss#31 (TarBoss TailsSuccess)
SFX PaleoBoss#32 (TarDrop GroundSmackReset C)
SFX PaleoBoss#33 (TarDrop GroundSmack G)
SFX PaleoBoss#34 (TarScoop)
SFX PaleoBoss#35 (TarStuck)
SFX PaleoBoss#36 (TarUnstuck01)
SFX PaleoBoss#37 (sonic Jump SFX h)
SFX PaleoBoss#38 (tarBoss Track)
SFX PaleoBoss#39 (tarBoss arm finish)
SFX PaleoBoss#4 (BoneTrain HitReact Effort2a)
SFX PaleoBoss#40 (tarBoss arm start01)
SFX PaleoBoss#41 (tarBoss land)
SFX PaleoBoss#42 (tarBoss plop)
SFX PaleoBoss#5 (BoneTrain HitReact Effort3a)
SFX PaleoBoss#6 (BoneTrain Strike Loop)
SFX PaleoBoss#7 (PaleoBoss CharSwap 2)
SFX PaleoBoss#8 (PaleoBoss CharSwap 5)
SFX PaleoBoss#9 (Paleo Outtro 0716)
SFX RagnaBoss#1 (RagnaBoss Beatdown B)
SFX RagnaBoss#10 (attack rain effort 2)
SFX RagnaBoss#11 (attack rain effort 3)
SFX RagnaBoss#12 (attack rain effort 4)
SFX RagnaBoss#13 (attack rain end B)
SFX RagnaBoss#14 (attack rain start shoot D)
SFX RagnaBoss#15 (attack range strike)
SFX RagnaBoss#16 (attack tail D)
SFX RagnaBoss#17 (attack tail start fire F)
SFX RagnaBoss#18 (attack tail start ice F)
SFX RagnaBoss#19 (meteor destroy large)
SFX RagnaBoss#2 (RagnaBoss Outro C)
SFX RagnaBoss#20 (ragna boss intro G)
SFX RagnaBoss#21 (strike attack C)
SFX RagnaBoss#22 (strike range 6 A)
SFX RagnaBoss#23 (strike range 6 B)
SFX RagnaBoss#24 (strike range 6 C)
SFX RagnaBoss#25 (strike reset)
SFX RagnaBoss#26 (strike start C)
SFX RagnaBoss#27 (tail hit react G)
SFX RagnaBoss#28 (wave impact B)
SFX RagnaBoss#29 (wave shoot B)
SFX RagnaBoss#3 (Ragna Ambient Loop)
SFX RagnaBoss#30 (wave start)
SFX RagnaBoss#31 (wave tell)
SFX RagnaBoss#4 (Ragna CharSwap C)
SFX RagnaBoss#5 (Wave Shoot End)
SFX RagnaBoss#6 (attack end)
SFX RagnaBoss#7 (attack rain)
SFX RagnaBoss#8 (attack rain both)
SFX RagnaBoss#9 (attack rain effort 1)

Viral
Funny